The DMG suggests that DMs give each NPC some kind of quirk; a personality trait or something visually unique that will make them more memorable. Some suggested ideas include things like a limp, a funny hat, a tattoo, or bad breath. Aug 23, 2019 Urchin 5e Background: You have grown up on the streets alone, poor and orphaned, you never had any one to watch over you or to provide anything for you, so automatically, you have learned some techniques to provide for yourself. With dreadfully energy you fought over the food also you had kept a constant watch.
Originally Posted by RickAllison
Is there a thread where they've compiled and discussed those variant rules? I was looking at some of them for a new campaign..
In response to your request from another thread. I'll edit in from the other books once I get around to it, right now it's just the PHB and DMG. The DMG is practically all a discussion of different ways a campaign can be constructed or the game can be run, so there's a substantial number of optional rules and variant rules in there.Variant/Optional Rule Name (Book Page Number) PHB: Customizing Ability Scores (PHB 13) Human Traits (PHB 31) Criminal: Spy (PHB 130) Entertainer: Gladiator (PHB 131) Guild Artisan: Guild Merchant (PHB 133) Noble: Knight (PHB 136) Retainers (PHB 136) Sailor: Pirate (PHB 139) Feature: Bad Reputation (PHB 139) Equipment Sizes (PHB 144) Multiclassing and Feats (PHB Chapter 6, pg 163-170) Skills with Different Abilities (PHB 175) Encumberance (176) Playing on a Grid (PHB 192) Warhorse Armor (PHB 310) DMG: Feywild Magic (DMG 50) Shadowfell Despair (DMG 52) Psychic Dissonance (DMG 59) Blessed Beneficence (DMG 59) Pervasive Goodwill (DMG 59) Overwhelming Joy (DMG 60) Hunter's Paradise (DMG 60) Beast Transformation (DMG 60) Intense Yearning (DMG 61) Immortal Wrath (DMG 61) Power of the Mind (DMG 61) Mad Winds (DMG 62) Abyssal Corruption (DMG 62) Prison Plane (DMG 63) Vile Transformation (DMG 63) Cruel Hindrance (DMG 63) Pervasive Evil (DMG 64) Bloodlust (DMG 66) Law of Averages (DMG 66) Imposing Order (DMG 66) Planar Vitality (DMG 67) Loyalty (DMG 93) Training to Gain Levels (DMG 131) More Difficult Identification (DMG 136) Mixing Potions (DMG 140) Scroll Mishaps (DMG 140) Wands that Don't Recharge (DMG 141) Flanking (DMG 251) Diagonals (DMG 252) Facing (DMG 252) Proficiency Dice (DMG 263) Ability Check Proficiency (DMG 263) Background Proficiency (DMG 264) Personality Trait Proficiency (DMG 264) Hero Points (DMG 264) New Ability Scores: Honor and Sanity (DMG 264) Fear and Horror (DMG 266) Healer's Kit Dependency (DMG 266) Healing Surges (DMG 266) Slow Natural Healing (DMG 267) Epic Heroism (DMG 267) Gritty Realism (DMG 267) Firearms (DMG 267) Explosives (DMG 267) Alien Technology (DMG 268) Plot Points (DMG 269) Initiative Score (DMG 270) Side Initiative (DMG 270) Speed Factor (DMG 270-271) Action Options (DMG 271-272) Hitting Cover (DMG 272) Cleaving Through Creatures (DMG 272) Injuries (DMG 272) Massive Damage (DMG 273) Morale (DMG 273) Spell Points (DMG 288) Personality Trait Proficiencies Dmg ExamplesSCAG:Human Languages (SCAG, 112) Svirfneblin Magic (SCAG, 115) Personality Trait Proficiencies Dmg DownloadHalf-Elf Variants (SCAG, 116) Tiefling Variants (SCAG, 118) City Watch: Investigator (SCAG 145) Drow(Forgotten Realms Campaign Setting, p. 13)Attributes
Description
Faer没n is home to six major subraces of elves, which some sages believe were brought to this plane long ago by their gods. The moon elves, sun elves, and wood elves are joined in loose allegiance to the traditions and authority represented by the Elven Court, now located on the island of Evermeet, and in the person of Queen Amlaruil. Most drow elves treat other elves as despised enemies, and the wild elves usually ignore the decrees of the civilized elves of Evermeet. The sea elves are an aquatic people who rarely interact with their surface kindred.
Descended from the original dark-skinned elven subrace called the Illythiiri, the drow were cursed into their present appearance by the good elven deities (the Seldarine) for following the goddess Lloth down the path to evil and corruption. Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. Download macos high sierra dmg. They commonly have very pale eyes in shades of lilac, silver, pink, and blue. They also tend to be smaller and thinner than most elves. Most drow on the surface are evil and worship Vhaeraun, but some outcasts and renegades have a more neutral attitude.
Drow have a unique sign language, Drow Sign Language, that allows them to communicate silently with hand gestures at distances of up to 120 ft. as long as they can see each other. Drow Sign Language is a bonus language for drow; others have spend skill points to learn it. It has no alphabet or written form. Is air a great mac cleaner reviews.
Regions
Menzoberranzan, home city of the famed exile Drizzt Do'Urden, is the most famous drow realm. The drow elf entry on Table 1-4: Character Regions (FRCS, p. 30) describes any character from Menzoberranzan or a similar Underdark city. Drow hailing from Cormanthor or the High Forest may instead choose the wood elf region and its associated feats and equipment.
Religion
https://malmls.weebly.com/mountain-lion-dmg-download.html. Unlike statet in the Player's Handbook, characters in the Forgotten Realms almost always have a patron deity. See FRCS p. 39 for more details.
CombatRacial Traits
Drow have all the elven racial traits given in Chapter 2 of the Player's Handbook (pp. 15) except as follows:
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